Most of us, if not all, falls short for these thinking traps. What's important is to identify them as we go, and give one another words of encouragement!

Controls

Progress through the game by clicking on the dialog boxes and on the choices as they come up.
Refer to the “Handbook” within the game for guidance and information.

About the game

This is a game by Duy Lam and George Tolkachev, created as a final project for the amazing course 'The Science of Happiness' taught at NYU.  The game's primary goal is to raise awareness of the thinking errors (also called cognitive distortions) that we very often have in our daily lives.  We hope that by the end of the game, you are able to identify these thinking errors as they come up in your lives and have the appropriate solutions for them. If you enjoy it, please go ahead and share the game and the information to those around you. Feel free to use the comment section to express your thoughts and opinions about the subject matter, we'd love to hear from you!
Have a thriving life!

Credits

Created in Unity 2018 with the plug-in Fungus.
Game Designer/Programmer: Duy Lam
Narrative Designer: George Tolkachev
Special thanks to: Professors Alan and Dan for teaching this amazing course!

StatusIn development
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorDuy Lam
GenreEducational
Made withUnity
Tagsdevelopment, education-game, fungus, thinking-errors, Unity
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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I really enjoyed this, it was well done and helpful. Would love to see some more scenarios added to it for some of the thinking errors that didn't appear to get their own scenarios yet. Cool project.

Perhaps it would be a project better suited to be built with Twine rather than Unity, which could make it more lightweight and a little less clunky I would think. Something to look into perhaps. (Btw rebuilding it in Twine might only take an afternoon or two, and I would be happy to answer more questions or even help port it if you do happen to decide the switch might be worthwhile).

(+1)

I second this! And I'm willing to help too. A psych student with a little experience using Twine

(+2)

Hello!

I think some people around me would find your game a lot interesting, but they can't read english.

Could I translate it somehow?